AE 17: Introduction to LLMs
Application exercise
01-hello-llm
# In this course, we'll be using the ellmer package to interact with Large
# Language Models (LLMs) like OpenAI's GPT and Anthropic's Claude.
# https://ellmer.tidyverse.org/
library(ellmer)
# The project will automatically load your API keys from the .Renviron file.
# ---- OpenAI ----
chat_gpt <- chat_openai()
chat_gpt$chat(
"I'm in this class to learn about programming with LLMs and ellmer!",
"Write a brief inspirational message for me."
)
# ---- Anthropic ----
chat_claude <- chat_claude()
chat_claude$chat(
"I'm in this class to learn about programming with LLMs and ellmer!",
"Write a short poem to celebrate."
)02-word-game
library(ellmer)
# Let's play a word game!
# Set up a `chat` with a system prompt:
#
# > You are playing a word guessing game. At each turn, guess the word and tell
# us what it is.
chat <- chat______(
____ = ""
)
# Ask the first question:
____("In British English, guess the word for the person who lives next door.")
# Ask the second question:
_____("What helps a car move smoothly down the road?")
# Create a new, empty chat and ask the second question again.
#
# How do the answers to 3 and 4 differ? Why?
chat2 <- chat_____()
chat2$____05-live
library(ellmer)
# Your job: Get information on how to use the `tidyr::pivot_wider()` function
chat <- chat_openai()
# Converse with the chatbot in your console.
live_console(chat)
# After a bit, exit the chat and try chatting in a Shiny app.
live_browser(chat)Acknowledgments
- Materials derived in part from Programming with LLMs and licensed under a Creative Commons Attribution 4.0 International (CC BY) License.